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Learn how to create sophisticated animation systems that respond to game state, player actions, and custom conditions.

Overview

Conditional animations allow you to:
  • Create state machines for entity behavior
  • Transition between animations based on conditions
  • Use predicates to control animation playback
  • Build reactive animation systems

Animation State Machine

Basic State System

Predicate-Based Animations

Using Animation Predicates

Animation Layering

Multiple Animation Layers

Per-Player Animations

Player-Specific Animation States

Time-Based Animations

Day/Night Cycle Animations

Combat State Animations

Advanced Combat System

Best Practices

  • Use state machines for complex animation logic
  • Implement smooth transitions between animations with lerp times
  • Cache animation states to avoid redundant updates
  • Use predicates for animations that should play conditionally
  • Combine multiple conditions with priority-based logic
  • Avoid changing animations every tick - use throttling
  • Don’t create circular animation dependencies
  • Test state transitions thoroughly
  • Monitor performance with complex state systems

Next Steps

Custom Events

Trigger animations from custom events

Dynamic Boss

Apply state machines to boss entities

Performance Optimization

Optimize animation systems

API Reference

AnimationModifier API documentation